Ok this tutorials will show you how to get a really cool glass-crystal effect. now to the right, under the geosphere settings unclick the smooth option, and choose Tera for your shape. Now we are going to extrude each patch of the shape. To do this right click on the image and choose convert> convert to editable patch. Then right click on the image again, This time it should have a lot more options, click on "extrude Patch" Now click somewhere on the image. When you put your cursor over the spot that you clicked a new cursor image will appear. When it does, hold down the left mouse button and drag. This should start to pull a piece of the shape outward Keep doing this until you get a shape like the one below Now we are going to smooth it out a little. To do this go to Modifiers> subdivision surfaces> and choose mesh smooth. The change the Ilteration to the value of 2 and don't change anything else. This should give you an image like the one below Now we are going to put a good material o it. Press "M" to bring up the material editor. Then click on this icon, and then find the material called "Reflection Lake Gold" Then double click on it to bring it up in the material editor. Now click the option that says "opacity" and then click where it says "none" and choose "falloff" Now click the button below Now all you have to do is render it and you should get something like the image below.
Ok, this tutorial will show you how to get a really cool glass-crystal effect in 3D Studio Max.
Start off by resetting max. Then choose the geosphere object and draw a geosphere on your perspective view








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Saturday, August 11, 2007
3D Studio Max: Tendy Crystal Glass
Posted by
JakF
at
5:13 AM
Labels: 3D Studio Max
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