3D Studio Max: Modeling Curved Bottle - Design Tutorials

Friday, August 3, 2007

3D Studio Max: Modeling Curved Bottle

Posted at 3dsmaxtutorials.net in 3D Studio Max
Learn to model a curved bottle in 3DSM


Cleaning Liquid Bottle tutorial


In this tutorial we will create the rather complex shape of a cleaning liquid bottle.

Let's start with creating a blueprint plane in order to make the modeling process easier. In the Front View create a plane, then open the Material Editor (shortcut: M) and apply blueprint.jpg to the Diffuse channel. Make sure the material has the Self Illumination to 100. This way there won't be any shadows on the blueprint plane.

Create a box to fit the blueprint (as shown in the image) with Length Segs: 7; Width Segs: 5; Height Segs: 4. Right-click on it and convert it to an Editable Poly.

In the Front View select the mesh and go into vertex subobject (Shortcut: 1). Press Alt+X to see through our mesh and start moving the vertices to follow the shape of the bottle.

In the Top View select the middle rows of vertices. The Ignore Backfacing toggle should be set to Off. With the Select and Non-uniform Scale tool from the Toolbar scale on the X axis to create a rounded shape.

Next move the vertices that form the neck of the bottle to arrange them in a circle. Then go to Polygon subobject (Shortcut: 4) and select the polygons from which we will create the neck of the bottle.

In the Front View zoom in to the neck region and Extrude the selected polygons with a small amount. Repeat this step and rotate the polygons on the Z Axis to form the shape of the neck like you see in our image.

Let's finish up the top part of our bottle. With the polygons still selected, Bevel them (I used Height: 0.3 and Outline Amount: –0.3). (I have used the Material Editor to give them a different color.)

Continue with the same polygons. Bevel with Height 0.6 and Outline Amount 0.9.

Now extrude them with a Height of 8.0 and then go to Edit Geometry Rollout an select Make Planar to flatten the polygons, after that Extrude again with Height 0.1.

Extrude the polygons with a Height of 9 and scale them with the Select and Uniform Scale Type-In (right-click the tool). Set the Offset World to 35%. Once again Extrude with a Height of 0.1.

Select the vertices as shown in the picture (make sure Ignore Backfacing is Off), go to the Left View and scale them on the X axis to 130%. Do your best in creating a smooth, round geometry, by adjusting the vertices.

We haven't finished yet. We still have to create the geometry artifact on the sides of our bottle. Go to Edge subobject mode (shortcut key: 2) and select the edges which will form the artifact. Apply a Chamfer of 0.3.

Select polygons as shown in the image and move them towards the inside of the bottle just a little (on the Y Axis). Do the same on the other side.

Apply a MeshSmooth modifier with 2 Iterations and you're done.




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