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Next go to Filter > Render > Clouds (You can press Crtl + F to get different variations of the clouds)
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Next go to Filter > Render > Difference Clouds
Then go to Filter > Noise > Add Noise. The settings should be the same as before.
Next go to Filter > Fade Add Noise 48%
Lastly go to Filter > Render > Different Clouds. Keep pressing Ctrl + F until the channel is = black and white.
Now it’s time to go back to the layers menu. Select the layer from before and go to Filter > Render > Lighting Effects. I used the settings…
Intensity > 60
Focus > 70
Gloss > -100
Material > 48
Exposure > -6
Ambience > 4
Next go to Image > Adjust > Brightness/Contrast and put the Brightness at + 10 and the Contrast at +12
STEP 2 (Texture 2)
Open a new document 500 by 500
Go to Filter > Render > Clouds. (You get to decide the colors, but keep in mind if you want it to look realistic pick colors that could actually occur in a rock. They can be blue and purple, but don’t make it neon colors. Remember to make everything in proportion.)
Next go to Filter > Artistic > Plastic Wrap. Use the settings “Highlight Strength 2, Detail 15, Smoothness 14”
This is approximately what you should have so far
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Next go Filter > Texture > Craquelure and apply the settings from the picture below.
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Combine the plastic wrap and craquelure layers. Once again go to Craquelure filter and apply the settings “Crack Spacing 88, Crack Depth 1, and Crack Brightness 4.
STEP 3 (Stone)
Copy the merged layers from the second texture we made. Paste it on top of our first texture and put the opacity down to 60 %. Hear is my final product...
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