Freehand: The Anatomy of a Vector Illustration - Design Tutorials

Tuesday, July 24, 2007

Freehand: The Anatomy of a Vector Illustration

Illustrations created in all major vector drawing programs have a definite anatomy and share a common pattern. Whether you use Deneba Canvas™, Adobe® Illustrator®, CorelDRAW or Macromedia® FreeHand® you will find that this pattern exists even though each program may define the parts differently. The purpose of this section of the web site is to take apart a vector drawing so you can see how it is put together and able to understand it. In the illustration section is a table of equivalent terminology to better help you translate the terms from one application to another. This will clarify the subject and make it less confusing. You will not be bound to a single application once this becomes clear to you.



The pattern of vector illustrations is best viewed or represented as a hierarchy or "tree". The illustration itself would be at the top and its various parts would descend below it:

An ILLUSTRATION is composed of vector

OBJECTS each having one or more


PATHS which are composed of



LINE SEGMENTS having




ANCHOR POINTS at each end


Illustration: Objects:
birdobj.gif

Paths:
birdpath1.gif

Line Segments and Anchor Points:
birdpath2.gif

In the diagram above the OBJECT shown is composed of a single closed PATH composed of 19 LINE SEGMENTS and 19 ANCHOR POINTS. Notice the curved line on the bottom. It is composed of 2 separate line segments even though it appears to be one continuous smooth line.

The Anatomy of a Vector Illustration
Part Two

Bezier Curves And The Different Kinds Of Anchor Points

Continuing with the anatomy of vector illustrations, let's now take a look at ANCHOR POINTS (or simply points or nodes...please refer to the table of equivalent terminology in the illustration section of the web site).

Anchor Points

Anchor points are the basis of all objects in a vector illustration and are its most fundamental components. Anchor points have only a few basic properties. However, there are many combinations of these basic properties that result in several variations of anchor points. This can appear overly complex at first glance. The pattern outlined here is very simple and explains all the variations.

All line segments have anchor points at each end which define their position and curve attributes. The name for the resulting curves are called Bezier (pronounced beh-zee-ay) curves. They are named after the French mathematician, Pierre Bezier, who developed a method for defining curves mathematically.

bezier01.gif All anchor points fall roughly into two categories:

1. Those having CONTROL HANDLES and
2. Those having NO CONTROL HANDLES

bezier02.gif
Curves are controlled by control handles extending from the points. These control handles do not print. The direction and magnitude of curves entering and leaving anchor points are determined by the direction and length of the control handles.

Each control handle extending from a point controls only the portion of the curve of the line segment facing the control handle:

bezier03.gif


Line segments with points having control handles are curved.
Line segments with points having no control handles are straight.

bezier04.gif

Points And Control Handles

A point can have either:

1. ONE CONTROL HANDLE or
2. TWO CONTROL HANDLES

There is really only ONE handle per SIDE of a point because points between consecutive line segments are shared.

bezier05.gif

Smooth Points And Corner Points

Points with both handles in line with each other are called SMOOTH POINTS. All other points (except for two specialized ones shown below) are generally referred to as CORNER POINTS.

bezier06.gif

Line segments whose curves transition smoothly from one anchor point to the next in an unbroken manner are joined by smooth points.

Line segments whose curves do not transition smoothly together are joined by corner points.

The corner point shown above has two handles but a corner point can also have one handle, no handles, join a curved line segment to curved line segment, join a straight line segment to a curved line segment or a straight line segment to a straight line segment. Below are samples of corner points:

bezier07.gif

Specialized Points

Some point types are unique to certain applications.

CorelDRAW has a specialized smooth point called a "symmetrical node". The lengths of both control handles of a symmetrical node remain equal when either one of them is adjusted:

bezier08.gif

Although Deneba Canvas™ doesn't have a symmetrical point, the same effect can be produced by dragging the handle of a smooth point with Ctrl (Windows®) or Option (Mac®). When smooth points are first placed, both handles are equally spaced by default. As long as neither handle is altered, the same effect can be produced.

bezier08b.gif

Macromedia® FreeHand® 8 provides a "connector point". It is used to make a smooth transition from a straight line segment to a curved line segment. It actually controls the curve so that it is always tangent to the straight segment. The handle on this point can only move directly in line with the straight segment. You cannot alter the angle of the handle like other points. CorelDRAW also provides two similar points: either a "symmetrical line node" or "line smooth node". These points function the same as the FreeHand 8 point. This is a useful point. All draftsmen have run into this in mechanical drawing:

bezier09.gif



The Anatomy of a Vector Illustration
Part Three


Objects And Their Properties, Paths And Subpaths

Continuing with the anatomy of a vector illustration, let's take a look at objects and their properties, paths and subpaths.

Objects - Stroke and Fill Properties

Objects have stroke and fill properties. Stroke (or outline) properties apply to the path of an object and fill properties apply to the area enclosed by the path.

Stroke Properties:
Weight (line thickness)
Color
Solid vs. Dashed
Line Caps and Corners:

Except for differences in terminology, line cap and corner properties are the same between Deneba Canvas™, Adobe® Illustrator®, CorelDRAW and Macromedia® FreeHand®:


CorelDRAW

Adobe
Illustrator
FreeHand Deneba
Canvas

"Caps and
Corners"
"Cap and Join" "Cap and Join" "Line Joins and
End Caps"
Caps



butt.gif Square Butt Butt Flat
square.gif Extended
Square
Projecting Square Square
rounded.gif Rounded Round Round Round
Corners



miter.gif Mitered Miter Miter Miter
bevel.gif Beveled Bevel Bevel Bevel
round.gif Rounded Round Round Round


Fill Properties:

Color
Uniform or Gradient Fill
Patterns and Textures

Stroke Examples: (fill = uniform or none)

Solid Dashed None Pattern*
fills01.gif fills02.gif fills03.gif fills04.gif
* Pattern stroke unavailable in CorelDRAW

Fill Examples: (stroke = none)

Linear
Gradient
Radial
Gradient

Pattern

Texture*
fills05.gif fills06.gif fills07.gif fills08.gif
* Vector texture fill available in CorelDRAW only

It could be said that Tiles are one of the basic fill properties. Patterns and tiles are basically the same kind of fill.

Deneba Canvas Stroke and Fill Examples:

Canvas is unique in that it can apply the same properties to strokes as it can to fills. In addition to colors, textures and gradients, you can also apply symbols and hatch patterns as strokes and fills. Below are a few examples:


Texture Fill
Gradient Fill
Solid Stroke
Gradient Fill
Gradient Stroke

Hatch Fill
fills09.gif fills11.gif fills10.gif fills12.gif

Paths and Subpaths

Paths are either:

1. Open or
2. Closed
paths.gif

Fills are not restricted to closed paths. Open paths can be filled just like closed paths:
openpath.gif
Paths of an object having more than one path are called subpaths.

postit.gif
Note: Subpaths are nothing more than discreet, individual paths in an object composed of more than one path. The word "subpath" is easily misunderstood because the prefix "sub" implies subordination. Multiple paths within an object are of equal hierarchy (rank).

By default each path becomes a new object when it is first created. Subpaths are created when objects are formed from composite paths.



The Anatomy of a Vector Illustration
Part 3A


Composite Paths and Object Grouping and Combining

Deneba Canvas™, Adobe® Illustrator®, CorelDRAW and Macromedia® FreeHand® also share the following features...

Objects may be:

1. Grouped or
2. Formed into Composite Paths or
3. Combined into new objects


The Differences Between Composite Paths and Object Grouping And Combining

1. Object Grouping

Objects retain all their original properties and appearance when grouped. Grouping allows them to be selected with a single click and moved, resized, deleted, etc. as a single unit. Grouping has no other affect on the original appearance of the objects. Below are examples of object groups:

composite1.gif

2. Composite Paths

Creating a composite path from separate objects makes it possible to make doughnut-shapes and knockouts where more than one path is required. It is how the letter "O" is made. A composite path does not alter the original objects and it can be split into its original objects with a single command. Below are examples of the effect of creating composite paths out of the same objects:

composite2.gif

3. Combining Objects

Combining objects is a means of merging existing shapes into new shapes. With object combining, the original objects are altered. In some cases the original objects can be recreated from the new shapes by ungrouping or reapplying object combining again to these new shapes. In other cases, however, the effects of object combining is not so easily undone. Below are examples of the effect of combining objects into new shapes:

composite3.gif

How Each Application Defines Composite Paths and Object Grouping and Combining

Grouping and ungrouping objects, making and breaking composite paths and combining objects is supported by all four applications. The terms "group" and "ungroup" are identical between them. Composite paths and combined objects are defined differently, however:

Program Composite Paths Combined Objects
CorelDRAW (Combining Objects)
Combine and Break Apart
Welding, Trimming
and Intersecting Objects
Adobe
Illustrator
(Compound Path)
Make and Release
Pathfinder - Combine, Isolate
and Subdividing Objects
Macromedia
FreeHand
(Composite Path)
Join and Split
Merging Objects
Deneba
Canvas
(Composite Path)
Make Composite / Break Composite
Combining Objects


The Anatomy of a Vector Illustration
Part Four - Summary

The anatomy of a vector illustration has an exact, finite pattern. There are only so many parts to it. It is summarized below:

An ILLUSTRATION is composed of vector

OBJECTS each having one or more


PATHS which are composed of



LINE SEGMENTS having




ANCHOR POINTS at each end

ANCHOR POINTS fall into two categories:

1. Those having CONTROL HANDLES and
2. Those having NO CONTROL HANDLES

Line segments with points having control handles are curved.
Line segments with points having no control handles are straight.

An ANCHOR POINT can have either:

1. ONE CONTROL HANDLE or
2. TWO CONTROL HANDLES

There is really only ONE handle per SIDE of a point because points between consecutive line segments are shared.

Points with both handles in line with each other are called SMOOTH POINTS. All other points (except for the specialized ones - "symmetrical node" and "connector point") are generally referred to as CORNER POINTS.

Objects have stroke and fill properties. Stroke (or outline) properties apply to the path of an object and fill properties apply to the area enclosed by the path.

Objects may be:

1. Grouped or
2. Formed into Composite Paths or
3. Combined into new objects

Paths are either:

1. Open or
2. Closed

That's it!

The whole purpose of this was to drive home the point that there is an anatomy to a vector illustration. It has an exact pattern. It is finite. It is simple and all vector illustrations from the simple to complex will reveal this pattern.

Working With Primitives
(Predefined Shapes)

To facilitate faster construction, Deneba Canvas™, Adobe® Illustrator®, CorelDRAW and Macromedia® FreeHand® include a set of predefined object shapes or "primitives":

1. Rectangle (including square)
2. Ellipse (including circle)
3. Polygon (including star)
4. Spiral
shapes01.gif
shapes02.gif shapes03.gif
shapes04.gif

The user can control the number of sides to polygons and stars.

All the predefined shapes can be converted to editable paths with access to the anchor points. Each program handles this slightly differently, though:

In CorelDRAW the object must first be converted to curves.

In Macromedia FreeHand squares, rectangles, circles, ellipses and spirals must first be ungrouped while polygons and stars are editable by default.

In Adobe Illustrator, all objects are editable by default:

In Deneba Canvas, objects are editable by default except for polygons, stars and spirals which must be converted to paths.

Program

Commands

CorelDRAW Arrange > Convert To Curves
Adobe Illustrator (Objects are editable by default)
Macromedia FreeHand Modify > Ungroup
except for polygons and stars
Deneba Canvas Object > Path > Convert To Paths
for polygons, stars and spirals only


Keyboard Shortcuts For The Pen

Draw Faster By Making Fewer Trips To The Tool Palette

This tutorial is for applications that use the pen: Adobe® Photoshop®, Adobe Illustrator® and Macromedia® FreeHand®. When drawing with the pen you will inevitably have to stop mid-path and make adjustments to anchor points, control handles or line segments.

postit.gif
Note: Different software packages use different terms for the same things, and since this article is using mixed terminology please consult the table of equivalent terminology for clarification of terms.

Usually, when first learning the software, the novice will go to the tool palette to switch back and forth between the pen and other tools. This is very time consuming and there are provisions in the software to switch tools without having to select them from the tool palette. The keys on both the right-hand and left-hand sides of the spacebar are used for this purpose. Shown below are the keyboard hand positions for a right-handed mouse:

Left hand keys - Windows®

Left hand keys - Macintosh®

Shift =
Alt =
Ctrl =

Shift
Option
Command

keyswin.gif keysmac.gif
handkeys.gif

The diagram above shows the hand positions (for a right handed mouse) to take advantage of keyboard shortcuts for drawing with the pen. This is the quickest way to use the pen.

Mac® users will use various combinations of the Shift, Option and Command keys, while Windows users will use parallel combinations of the Shift, Ctrl and Alt keys.

For example, while actively drawing a path with the pen tool, Windows Illustrator users can press the Ctrl key to switch between the pen and the selection tool while at the same time press the Shift key to constrain a line to 45° increments. When finished making the adjustment, the user simply releases the keys and resumes drawing with the pen tool - all without resorting to the tool palette.

Following this tutorial are step by step examples to drill the point.

Keyboard Shortcuts For The Pen
Examples

The idea behind the keyboard shortcuts in Adobe® Illustrator®, Adobe Photoshop® and Macromedia® FreeHand® is so you can draw paths in a fluid manner with as few interruptions as possible. Ideally, you would draw as fluidly as if you were actually using a pen or pencil. The previous page described the hand positions with the keyboard and mouse. This page describes how it is done. The next page gives you practice templates for each application.

While the pen tool is selected and you are actively drawing a path, pressing the following keys will bring up a different tool:

For Adobe Illustrator or Adobe Photoshop:

Macintosh® Windows® Function
Command
Option
Shift
Ctrl
Alt
Shift
Selects the last selection tool
Selects the Convert Direction Point Tool
Constrains angle to 45° increments

For Macromedia FreeHand:

Macintosh Windows Function
Command
Option
Shift
Ctrl
Alt
Shift
Selects the Pointer Tool
Places a corner point
Constrains angle to 45° increments

Basically the functions of these keys between the Adobe applications and Macromedia FreeHand are the same. There is only a slight difference in the use of the Alt or Option key to create a corner point. In Illustrator and Photoshop, all newly placed points with control handles are smooth points by default. The Convert Direction Point Tool is used to change a smooth point to a corner point with handles. In FreeHand, you can drag out control handles for a corner point when you first place it.

Brief Example - Adobe Illustrator

In the following example, three tools are used without returning to the tool palette to change tools:
1. Drag out the first point
clover1a.gif


2. Drag out the second point. The first curve is off, now. clover2a.gif


3. Press Ctrl (Windows) or Command (Macintosh) and use the Direct Selection Tool to drag back the first curve. clover3a.gif


4. Press Alt (Windows) or Option (Macintosh) to bring up the Convert Direction Point Tool and drag the second point's handle (changing it from a smooth point to a corner point) to redirect the next curve. clover4a.gif


5. Place the next point and continue drawing the path. clover5a.gif


Pen Cursors

The pen cursor helps you identify where you're at when drawing paths. You need to know when you are over a point so you can append to an open path (restarting the path) or when you are over a point so you can close a path. You also need to know what the cursor looks like to start a new path so you don't inadvertently keep adding to an existing path or vice versa. These are the most important cursors. Their functions are identical between Adobe Illustrator 7 and 8, Adobe Photoshop 5 and Macromedia FreeHand 8. The chart below describes these cursors.


Start
New
Path

Continue
Adding
To Path

Restart
Open
Path

Close
Path


Illustrator 7 / 8 cursai1.gif cursai2.gif cursai3.gif cursai4.gif





Photoshop 5 curspsd1.gif curspsd2.gif curspsd3.gif curspsd4.gif





FreeHand 8 cursfh81.gif cursfh82.gif cursfh83.gif cursfh84.gif


Deneba Canvas™

The Curve tool is used for drawing Bezier curves in Deneba Canvas. Some of the various cursors are described below.


Add Points To Path


Pointer Directly Over an Anchor Point. Next Click Closes Path

Placing Straight Segments

Placing Segments Constrained To 45°

Deneba Canvas curscnv1.gif curscnv2.gif curscnv3.gif curscnv4.gif


CorelDRAW®

CorelDRAW 8 handles line drawing slightly differently. You have a choice of tools. Their functions are listed below.


Freehand
Tool
Start
New
Path

Freehand
Tool
Restart
or Close
Path

Bezier
Tool
Start,
Continue
or Restart
Path

Bezier
Tool
Close
Path


CorelDRAW 8 curscdr1.gif curscdr2.gif curscdr3.gif curscdr4.gif


Pen Tutorial Practice Templates

This page contains all the practice templates for drawing with the pen. Here are tutorials for Deneba Canvas™, Adobe® Illustrator®, Adobe Photoshop®, Macromedia® FreeHand® and CorelDRAW®. These tutorials are setup for both Macintosh® and Windows® platforms.

You might ask, "What are Photoshop tutorials doing here in the vector application section?" Using the pen in Adobe Photoshop is virtually the same as using the pen in Adobe Illustrator. Learning pen skills really belongs here with the other vector applications. I have linked the Photoshop section of the web site to these pages for learning the pen.

These tutorials are short and fun. Make sure to download the setup sheet for the application you are using. The setup is very straightforward. Except for Photoshop (which rasterizes the PDF file...turns it into a bitmap), you simply load the tutorial PDF file into the drawing application, then lock the layer containing the template, then add a new layer and draw on that new layer. The reason you keep the template on a locked layer is because the template contains vector objects which can get selected and altered otherwise. Don't worry, it's really simple. All the instructions are in the setup sheets.

The tutorials are setup in sequence starting with the easiest ones. Each one gives you a different skill. By the time you get to the last one you will see how it all comes together. They have been purposely setup to take advantage of keyboard shortcuts so you don't have to return to the tool palette once the pen tool has been selected.

The whole point is to train you to take advantage of the keyboard shortcuts so you will draw faster, smoother and more fluidly.

Download Instructions:

Instructions:

1. First download and install the free Adobe Acrobat® Reader

2. If you wish to view the PDF file only, simply click on the link below

3. To download in Windows®: Place mouse pointer on the link, then right click the mouse.

For Internet Explorer®: "Save Target As..."
For Netscape®: "Save Link as..."
then save it to disk

4. To download in Mac®: Hold the mouse button down for a second or Control + Click and a pop up window will appear.

For Internet Explorer: "Download Link to Disk"
For Netscape: "Save this Link as..."
then save it to disk.


FREE Adobe Acrobat Reader to read
and print out the tutorials...Click Here
getacro.gif


Pen Tutorials For Macintosh® and Windows


Canvas 5-7 Illustrator 7-9 Photoshop 5 FreeHand 8-9 CorelDRAW 8-9
Setup Sheet

setupcnv.pdf
pdficon.gif
34.20K

setupai.pdf
pdficon.gif
15.20K

setuppsd.pdf
pdficon.gif
15.60K

setupfh8.pdf
pdficon.gif
18.50K

setupcdr.pdf
pdficon.gif
41.70K

Tutorial 1

tem1cnv.pdf
pdficon.gif
9.33K

tem1ai.pdf
pdficon.gif
3.38K

tem1psd.pdf
pdficon.gif
3.49K

tem1fh8.pdf
pdficon.gif
9.45K

tem1cdr.pdf
pdficon.gif
10.00K

Tutorial 2

tem2cnv.pdf
pdficon.gif
5.48K

tem2ai.pdf
pdficon.gif
9.03K

tem2psd.pdf
pdficon.gif
5.42K

tem2fh8.pdf
pdficon.gif
5.35K

tem2cdr.pdf
pdficon.gif
5.50K

Tutorial 3

tem3cnv.pdf
pdficon.gif
6.67K

tem3ai.pdf
pdficon.gif
8.76K

tem3psd.pdf
pdficon.gif
6.20K

tem3fh8.pdf
pdficon.gif
6.19K

tem3cdr.pdf
pdficon.gif
6.73K

Tutorial 4

tem4cnv.pdf
pdficon.gif
4.36K

tem4ai.pdf
pdficon.gif
10.10K

tem4psd.pdf
pdficon.gif
6.80K

tem4fh8.pdf
pdficon.gif
6.87K

tem4cdr.pdf
pdficon.gif
4.33K

Tutorial 5

tem5cnv.pdf
pdficon.gif
3.68K

tem5ai.pdf
pdficon.gif
6.22K

tem5psd.pdf
pdficon.gif
3.69K

tem5fh8.pdf
pdficon.gif
3.73K

tem5cdr.pdf
pdficon.gif
3.82K

Tutorial 6

tem6cnv.pdf
pdficon.gif
32.60K

tem6ai.pdf
pdficon.gif
21.30K

tem6psd.pdf
pdficon.gif
21.10K

tem6fh8.pdf
pdficon.gif
32.00K

tem6cdr.pdf
pdficon.gif
31.80K

Complete Set
Macintosh

temcnv.sit

84.60K

temai.sit

61.90K

tempsd.sit

56.00K

temfh8.sit

73.00K

temcdr.sit

92.00K

Complete Set
Windows

temcnv.zip

82.20K

temai.zip

60.60K

tempsd.zip

53.90K

temfh8.zip

70.70K

temcdr.zip

89.10K


Shortcuts And Pointers For The Pen


Pen Tips

Pen Tip No. 1

In Adobe® Illustrator®, always click the Direct Selection tool before clicking and drawing with the Pen Tool.

First click the Direct Selection Tool

Then click the Pen Tool

tool1ai.gif tool2ai.gif

The reason for this is to make sure that when the Ctrl key (Windows®) is pressed (or Command key for Macintosh®), that the next selected tool is the Direct Selection Tool instead of a different, unintended selection tool. While actively making or modifying a path using the pen, pressing Ctrl (Windows) or Command (Macintosh) will activate the last selection tool used. It is more likely that you will make adjustments to anchor points and control handles while you are drawing than it is that you will move the entire path.


Pen Tip No. 2

Tear off the pen tools in Adobe Illustrator and let it float as its own palette on the workspace.

pens.gif

To do this simply grab the Pen Tool button on the Tool Palette and drag it away from it. Keep it near your drawing.


Pen Tip No. 3

You can make a simulated connector point in Adobe Illustrator using the following technique:

In Illustrator 8 First, click

View > Snap To Point

This provides a means to snap points and and control handles on top of other points. This step is not necessary in Illustrator 7 because "Snap To Point" is the default.

1. Drag the first point connect1.gif


2. Drag a second point connect2.gif


3. Click to place a third point connect3.gif


4. Grab the handle of the second point and drag it over the third point. connect4.gif


5. When the solid arrowhead cursor changes into a hollow one, the handle is on top of the point. Release the mouse button. connect5.gif


6. At this time you can now change the direction of the first curve going into the second point. No matter how you adjust it, there will always be a smooth transition into the straight line segment. connect6.gif


7. To reshape the curve, drag the control handle of the first point. connect7.gif


8. When the desired shape is attained, release the mouse button. connect8.gif

The theory behind this tip is by laying the control handle on top of the third point (the far point in the straight line segment), it is assured that the curve going into the second point will be at a tangent to the straight segment. In Adobe Photoshop®, although there is no provision for snapping a handle over a point, you could drag a handle over a point and come close to it.


Pen Tip No. 4

Although Deneba Canvas™ doesn't have a connector point, it does have an arc tool which places both ends of an open arc so the tangents are at right angles. This makes it easy to create the same effect as a connector point.

To create this effect, first drag out an arc.

bezier09a.gif

Next double-click the arc to place it in edit mode.
bezier09b.gif

Select the point you wish to connect the tangent straight section. Either drag a marquee around it or click it.

bezier09c.gif


This is what the point looks like when it is selected.

bezier09d.gif


Next select the Curve tool. Press Ctrl-Shift (Windows) or Command-Shift (Mac) and click to place the endpoint of the straight section. The tangent line of the point that connects the straight segment to the curved segment can be pulled using Shift-Drag to constrain its movement.

bezier09f.gif


Pen Tip No. 5

Sometimes you may want a point with only one control handle. In Deneba Canvas™ 5 and 6, Macromedia® FreeHand® 8 and CorelDRAW® 8 there are provisions for making one-handled anchor points. In Adobe Illustrator, however, you have to drag the handle over its anchor point to get rid of it:

1. The center point has two handles. Let's get rid of one of them. onehand1.gif


2. Drag a handle back into the point. onehand2.gif


3. When the handle is over the point, the cursor changes from a solid arrowhead to a hollow one. Release the mouse button. onehand3.gif


4. Now you have a one-handled anchor point. onehand4.gif

Pen Tip No. 6

Many times you will want to close an open path (Photoshop users click here for complete instructions). Sometimes it happens that you simply get lost while drawing a path and you find yourself no longer adding points to the path. To restart a path (append to a path) in Adobe Illustrator, Macromedia FreeHand or CorelDRAW, the technique is basically the same.

1. Position the pen (for CorelDRAW users the Bezier Tool or the Freehand Tool) over an end point in the path you want to restart. When you first click the tool and before positioning the cursor over the end point in the path, the cursor will appear as follows:

cursai1.gif Adobe Illustrator 7 / 8


curspsd1.gif Adobe Photoshop 5


cursfh81.gif Macromedia FreeHand 8


curscdr1.gif CorelDRAW 8 - Freehand Tool


curscdr3.gif CorelDRAW 8 - Bezier Tool

2. Except for CorelDRAW while using the Bezier Tool, when you are over the point, the cursor will change to let you know that the next click will append to the path:

cursai3.gif Adobe Illustrator 7 / 8


curspsd3.gif Adobe Photoshop 5


cursfh83.gif Macromedia FreeHand 8


curscdr2.gif CorelDRAW 8 - Freehand Tool

3. That is your cue that the next click will append to the path. Click once to restart adding line segments to the path.

4. When you are ready to close the path simply position the cursor over the other end point of the path. When the cursor is over the point it will change to let you know that the next click will close the path:

cursai4.gif Adobe Illustrator 7 / 8


curspsd4.gif Adobe Photoshop 5


cursfh84.gif Macromedia FreeHand 8


curscdr2.gif CorelDRAW 8 - Freehand Tool


curscdr4.gif CorelDRAW 8 - Bezier Tool

5. Click once to close the path.


Deneba Canvas™


With Deneba Canvas, restarting or closing an open path is very straightforward. To restart (append to) an open path, simply put the path into edit mode (double-click using the Selection tool), then select the endpoint you wish to resume adding segments to, (click to select it) then select the Curve tool and resume with the next point. When you want to close the path, when the cursor changes to a small crosshair, (below). This means the pointer is directly over an anchor point. The next click (or drag) closes the path:

curscnv2.gif

To close an open path without adding points, put the path into edit mode, then click one of the endpoints with the Curve tool. A new segment will be added joining the endpoints.


Pen Tip No. 7

Here's an undocumented tip for Deneba Canvas. Sometimes you may want to change the angle of a tangent line without changing its length. To do this, select an anchor point and position the mouse pointer just to the right or left until the cursor changes into a hollow arrowhead:

chgtang1.gif

When it does, click and drag the tangent line to change its angle...

chgtang2.gif
The angle of the handle will change, but not its length.

chgtang3.gif
Shortcuts And Pointers For The Pen

Table of Equivalent Terminology

The following table shows which terms are equivalent between Deneba Canvas™, CorelDRAW®, Adobe® Illustrator® and Macromedia® FreeHand® and are presented here to sort out any possible confusion where mixed terminology has been used in this web site:

CorelDRAW Deneba
Canvas
Adobe
Illustrator
Macromedia
FreeHand

Fill
Outline
Node
Control Point
(no equivalent)
Cusp Node
Smooth Node
Symmetrical Node
Symmetrical Line Node
(or line smooth
node)
Combining Objects
Welding, Trimming and Intersecting Objects
Wireframe View
PowerClip™
Envelope

Fill
Stroke
Anchor Point
Handle
Tangent Line
Corner Point
(cusp defined as
corner point with
no handles)
Smooth Point
Smooth Point
(option/ctrl-drag handles)
(no equivalent)
Composite Path
Combining Objects
Wireframe Display
Clipping Path
Envelope

Fill
Stroke
Anchor Point
Direction Point
(or handle)
Direction Line
Corner Point
Smooth Point
(no equivalent)
(no equivalent)
Compound Path
Pathfinder:
Combine, Isolate
and Subdivide Objects
Artwork View
Mask
(no equivalent)

Fill
Stroke
Point
Point Knob
Point Handle
Corner Point
Curve Point
(no equivalent)
Connector Point
Composite Path
Merging Objects
Keyline View
Clipping Path
Envelope


Using Masks in Illustration Programs

A mask is a vector path which allows part of an object to show while blocking out the rest effectively making part of it transparent. A mask in an illustration program is functionally equivalent to a clipping path in an image editor (more).

1. Take for example a photo. You can create a mask which will knockout the background.

spacer.gifclip31.jpg

2. Using the Pen, draw a path around the bird in the photo.

clip42.jpg

3. This is a view of the path only.

mask37.gif

4. When the path is made into a mask and combined with the background image, the background becomes transparent.

clip41.jpg

5. Masks can be made to create many kinds of effects. A type mask can be combined with a background photo.

mask34.jpg

6. This is the mask created by converting type to curves.

mask35.gif

7. This is the type mask when combined with the background image.

mask36.gif

source: http://www.sketchpad.net

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