Thursday, April 3, 2008
Web Interface Design
Labels: Web Graphics
Interface Skin and Bone
You first need to create your base or orignal pattern. Once you have the original pattern you then load a selection on the orignal pattern, expand the selection by 2 pixels (amount will vary depending on the size of the orig. pattern).
Create a new layer then fill the selection with a temporary color like white. This will create the second pattern that will be our interface skin.
Apply your effects for both patterns. Remember the original pattern will be the interface bone so only parts of that pattern will be seen.
I used the aqua affect for my interface bone (fig. 02a) and the 3D bevel effect (fig. 02b) for my interface skin.
Make sure the position of the elements and that the order of layers stay the same with the interface skin appearing on top of the interface bone layer.
We then cut out sections of the interface skin to expose the layer containing our interface bone. Use the elliptical marquee tool and position it over some areas of our interface skin layer. Hit the delete key to expose some sections of the interface bone layer.
Repeat the process until you are satisfied with the amount of bone layer exposed.
We will then apply a slice effect on the edges on the cut outs we made on step 3.
Use the elliptical marquee tool to select one of the edges of the interface skin made by the cut outs (fig. 04a). Make sure you have a small portion of the edge selected with the marquee tool.
Copy the contents of the selection and paste it on a new layer.
Load a selection on the chipped off edge and apply a vertical linear gradient (fig. 04b). The colors for the gradient will be the lighter and darker shade of the base color of the interface skin. I used black and white for the gradient since my base color is dark grey. Once you're done with the gradient move the chipped off edges back to there original position (fig. 04c).
Repeat the process for the other edges of the interface skin
Double click on the layer thumbnail then add a 1 pixel black stroke around the interface skin layer using layer styles and add a drop shadow to complete the tutorial. Read More...
Labels: Interface Design
Photoshop Brush Site Spotlight — Seishido Photoshop Brushes
Brushset Pointed Out: This is one of those sets that everyone has a different use for. To me the brushes look like sea plants and faerie wings, but they can also be used as feathers, or just whatever would look cute with these brushes on.
Labels: Brushes
Create a Stone Texture
Next go to Filter > Render > Clouds (You can press Crtl + F to get different variations of the clouds)
Next go to Filter > Render > Difference Clouds
Then go to Filter > Noise > Add Noise. The settings should be the same as before.
Next go to Filter > Fade Add Noise 48%
Lastly go to Filter > Render > Different Clouds. Keep pressing Ctrl + F until the channel is = black and white.
Now it’s time to go back to the layers menu. Select the layer from before and go to Filter > Render > Lighting Effects. I used the settings…
Intensity > 60
Focus > 70
Gloss > -100
Material > 48
Exposure > -6
Ambience > 4
Next go to Image > Adjust > Brightness/Contrast and put the Brightness at + 10 and the Contrast at +12
STEP 2 (Texture 2)
Open a new document 500 by 500
Go to Filter > Render > Clouds. (You get to decide the colors, but keep in mind if you want it to look realistic pick colors that could actually occur in a rock. They can be blue and purple, but don’t make it neon colors. Remember to make everything in proportion.)
Next go to Filter > Artistic > Plastic Wrap. Use the settings “Highlight Strength 2, Detail 15, Smoothness 14”
This is approximately what you should have so far
Next go Filter > Texture > Craquelure and apply the settings from the picture below.
Combine the plastic wrap and craquelure layers. Once again go to Craquelure filter and apply the settings “Crack Spacing 88, Crack Depth 1, and Crack Brightness 4.
STEP 3 (Stone)
Copy the merged layers from the second texture we made. Paste it on top of our first texture and put the opacity down to 60 %. Hear is my final product...
Labels: Textures and Patterns
Enhance The Rays Of Light In Your Photo
Astoria, Oregon
Labels: Photo Retouch
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